Posts with the tag Emulation:

An introduction to JIT compilation for video game console CPU emulation

This article introduces the concept of Just-In-Time (JIT) compilation and its application to the domain of game console emulation. Advantages and weaknesses of JIT compared to the traditional interpreter are covered as well.

Navigating the Complexity of Emulating Diverse Microcontroller Architectures Pre Emulation, Part II

An overview of the steps involved in emulating diverse architectures and the challenges encountered throughout the process.

Navigating the Complexity of Emulating Diverse Microcontroller Architectures - Pre-Emulation, Part I

An overview of the steps involved in emulating diverse architectures and the challenges encountered throughout the process.