Posts with the tag english:
This article goes over the evolution of the hardware graphics pipeline on GPUs across the different game console generations.
This article will explain in detail how to optimize regular expressions. It will explore various techniques to reduce backtracking and improve speed, enabling the writing of more efficient and high-performance regex.
Short article to cover the LadderLeak problem for ECC
A quick view on how holographic displays aim to aid driving
In this article, we’ll write a simple 32bits ‘Hello, World!’ kernel for x86
How to use an MPU6050 with an STM32 and use an Kalman Filter to measure angles
How the EMV specification prevents contactless cloning and tracking
This article provides an introduction to Atari 2600 emulation, shedding light on the principles of emulation and how to create an emulator. It discusses the challenges of understanding the hardware, the legal aspects, and offers a historical overview of the Atari 2600. While it doesn’t delve into building a full emulator, it points out key components like cartridges and opcodes. The article highlights the Atari 2600 as a suitable candidate for emulation due to its simpler technology and available documentation.
A small tutorial to apprehend more easily robot simulation with ROS2 and Gazebo
Introduction to the Nintendo Switch booting process and how it was hacked using a buffer overflow in the recovery mode.