Posts with the tag english:

Understanding Regular Expression Engines: differences between non-deterministic (NFA) and deterministic finite automata (DFA)

This article offers a deep dive into regular expressions, exploring how they work under the hood and how understanding their inner mechanics can help you write safe, more efficient patterns.

How your GPU turns a list of points into a 3D model

An introduction to the 3D graphics pipeline used by GPUs in personal computers. It should walk the reader through the main stages involved in transforming raw geometric data into pixels displayed on screen.

Building a physics simulation engine in rust

A tutorial on how to make a physics engine from 0 using basic physics theory and Verlet integration

Evolution of GPU Architectures and Hardware Graphics Pipeline through Nintendo Consoles - Part 1

This article goes over the evolution of the hardware graphics pipeline on GPUs across the different game console generations.

Evolution of GPU Architectures and Hardware Graphics Pipeline through Nintendo Consoles - Part 2

This article goes over the evolution of the hardware graphics pipeline on GPUs across the different game console generations.

Nix as a Project Manager

A short tutorial on how to use nix features to easily manage, reproduce and expand your projects.

How are processors made and why their production becomes more complex over the years

Deep dive through the manufacturing process of CPUs and what are the challenges related to it

Navigating the Complexity of Emulating Diverse Microcontroller Architectures Pre Emulation, Part II

An overview of the steps involved in emulating diverse architectures and the challenges encountered throughout the process.

Navigating the Complexity of Emulating Diverse Microcontroller Architectures - Pre-Emulation, Part I

An overview of the steps involved in emulating diverse architectures and the challenges encountered throughout the process.

The Evolution of Gaming on Linux

A dive into the evolution of Linux as a gaming platform over the years, and the technical challenges that were overcome to make gaming viable on the open-source OS.