A quick view on how holographic displays aim to aid driving
This article explores the world of random number generation in embedded systems, covering both pseudo-random number generators (PRNGs) and hardware-based random number generators (HRNGs). It explains their principles, provides examples of code, discusses their advantages and limitations, and highlights their applications in embedded systems.
In this article, we’ll write a simple 32bits ‘Hello, World!’ kernel for x86
How to use an MPU6050 with an STM32 and use an Kalman Filter to measure angles
How the EMV specification prevents contactless cloning and tracking
This article provides an introduction to Atari 2600 emulation, shedding light on the principles of emulation and how to create an emulator. It discusses the challenges of understanding the hardware, the legal aspects, and offers a historical overview of the Atari 2600. While it doesn’t delve into building a full emulator, it points out key components like cartridges and opcodes. The article highlights the Atari 2600 as a suitable candidate for emulation due to its simpler technology and available documentation.
A small tutorial to apprehend more easily robot simulation with ROS2 and Gazebo
2023-12-16
1094 words
6 minutes
No tag
Thomas Berlioz
a CTF writeup that uses a GDB Python wrapper allowing scripting in GDB debugging
Introduction simplifiée au design d’un VCO
Introduction to the Nintendo Switch booting process and how it was hacked using a buffer overflow in the recovery mode.