Posts with the tag emulator:

An introduction to JIT compilation for video game console CPU emulation

This article introduces the concept of Just-In-Time (JIT) compilation and its application to the domain of game console emulation. Advantages and weaknesses of JIT compared to the traditional interpreter are covered as well.

Introduction to Atari 2600 Emulation

This article provides an introduction to Atari 2600 emulation, shedding light on the principles of emulation and how to create an emulator. It discusses the challenges of understanding the hardware, the legal aspects, and offers a historical overview of the Atari 2600. While it doesn’t delve into building a full emulator, it points out key components like cartridges and opcodes. The article highlights the Atari 2600 as a suitable candidate for emulation due to its simpler technology and available documentation.