RowHammer vulnerability and how to protect our devices

A Hardware vulnerability in DRAM and its actual solution

Evolution of GPU Architectures and Hardware Graphics Pipeline through Nintendo Consoles - Part 1

This article goes over the evolution of the hardware graphics pipeline on GPUs across the different game console generations.

Evolution of GPU Architectures and Hardware Graphics Pipeline through Nintendo Consoles - Part 2

This article goes over the evolution of the hardware graphics pipeline on GPUs across the different game console generations.

An introduction to MEMS

This article explores the expansive field of MEMS (Micro-Electro-Mechanical Systems), encompassing various types such as sensors, actuators, purely electronic or structural elements.

Nix as a Project Manager

A short tutorial on how to use nix features to easily manage, reproduce and expand your projects.

How are processors made and why their production becomes more complex over the years

Deep dive through the manufacturing process of CPUs and what are the challenges related to it

Navigating the Complexity of Emulating Diverse Microcontroller Architectures Pre Emulation, Part II

An overview of the steps involved in emulating diverse architectures and the challenges encountered throughout the process.

Navigating the Complexity of Emulating Diverse Microcontroller Architectures - Pre-Emulation, Part I

An overview of the steps involved in emulating diverse architectures and the challenges encountered throughout the process.

How to implement our own file system

In this article, we’ll see how to write a simple file system

The Evolution of Gaming on Linux

A dive into the evolution of Linux as a gaming platform over the years, and the technical challenges that were overcome to make gaming viable on the open-source OS.