La Redstone sur Minecraft et les possibilités techniques

Minecraft, un des jeux-vidéos les plus populaires, utile en GISTRE

Temps réel et volant de F1

Quand un pilote appuie sur un bouton de son volant de F1, que se passe-t-il réellement ? Plongée dans l’univers des systèmes embarqués critiques : de la détection mécanique au bus CAN, en passant par l’ECU et les contraintes temps réel. Une course contre la montre où chaque microseconde compte.

The Future of 3D Printing: From Planar to Non-Planar Slicing

Discuss about the evolution of the 3D printers and what’s coming next.

What happens when you plug in a USB stick ?

This article follows the journey of a USB flash drive from physical connection to user integration.

Building a physics simulation engine in rust

A tutorial on how to make a physics engine from 0 using basic physics theory and Verlet integration

The DWARF Debugging Information Format

The DWARF debugging Format Requirements For this article we will be using a few different programs to do some tests on the debugging format. To replicate the examples in this article you need: gcc or clang a nice and simple C program readelf and objdump During this article we will be using gcc and clang to compare and do a few experiments. To generate debugging information, you can use the -gdwarf flag in the two compilers to get an ELF file with the right DWARF debugging info in it. I recommend also using -O0 to avoid any problems with optimized out sections of code.

RowHammer vulnerability and how to protect our devices

A Hardware vulnerability in DRAM and its actual solution

Evolution of GPU Architectures and Hardware Graphics Pipeline through Nintendo Consoles - Part 1

This article goes over the evolution of the hardware graphics pipeline on GPUs across the different game console generations.

Evolution of GPU Architectures and Hardware Graphics Pipeline through Nintendo Consoles - Part 2

This article goes over the evolution of the hardware graphics pipeline on GPUs across the different game console generations.

An introduction to MEMS

This article explores the expansive field of MEMS (Micro-Electro-Mechanical Systems), encompassing various types such as sensors, actuators, purely electronic or structural elements.