Total posts: 98

Introduction to package management, how to solve the dependency hell

From Userland to Bare-Metal: Rendering pixels without a display server via DRM/KMS

Why standard linux binaries crash on NixOS

Writing a simple MBR Bootloader in Assembly

RS-485 in Noisy Industrial Environments: Why Plain UART Isn't Enough

10 000 connexions, un seul thread : comment epoll a résolu le problème C10K

À l'intérieur d'un solveur CP-SAT : comment on résout un planning sous contraintes

Kernel bypass networking: why HFT firms skip the Linux network stack

Hijacking the Game Boy CPU from inside Pokemon Red

Lapse: the AIO Kernel Exploit Behind the PS5 Jailbreak

The 77 TB footgun: shells, inodes, and the Kyoto supercomputer deletion

Centimeter level accurate localization using open-source library and free to use antenna network

Deferred logging from scratch

Investigating How Windows Works: How Do Applications Draw on Your Screen?

Game launch process on Nintendo: From cartridge to execution

What is in your GPU?

An introduction to JIT compilation for video game console CPU emulation

Funky File Formats: Polyglot Files and Angecryption

Understanding memory management within Linux: from malloc() to /proc

Why rm Doesn't Truly Delete Files -- And How to Do It Safely with shred

Reverse Engineering a USB Device in Linux

A History of Anti-Cheat Techniques in Video Games, from Server-Side Code to Kernel Level

Writing an OS in Rust: Bootloader #1

Mobile payment: NFC, OS, applications... what's behind a transaction?

Systèmes embarqués dans l’aéronautique : entre précision, sécurité et innovation

Linux networking internals: Netfilter

Running Windows x86 application builds on a ARM64 macOS

Beyond basics exploring c metaprogramming and compile time techniques

Explore video memory by creating your own screen sharing

Pourquoi le Bluetooth Low Energy (BLE) a accéléré l'essor de l'IoT ?

What is a runner?

Understanding and mastering inter-processor communication on STM32MP

Why is latency between the peripheral and the game engine so important in E-sports?

Understanding Regular Expression Engines: differences between non-deterministic (NFA) and deterministic finite automata (DFA)

How your GPU turns a list of points into a 3D model

Deep dive into PyO3

Hiding and retrieving information in PNG file using Steganography

The booting process of the Nintendo DS and its Dual-CPU architecture

La Redstone sur Minecraft et les possibilités techniques

Temps réel et volant de F1

The Future of 3D Printing: From Planar to Non-Planar Slicing

What happens when you plug in a USB stick ?

Building a physics simulation engine in rust

The DWARF Debugging Information Format

RowHammer vulnerability and how to protect our devices

Evolution of GPU Architectures and Hardware Graphics Pipeline through Nintendo Consoles - Part 1

Evolution of GPU Architectures and Hardware Graphics Pipeline through Nintendo Consoles - Part 2

An introduction to MEMS

Nix as a Project Manager

How are processors made and why their production becomes more complex over the years